Win32.Projects/projects/Win32 Level Editor/resource.h
Source: Win32.Projects/projects/Win32 Level Editor/resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Script2.rc
//
#define IDI_ICON1 101
#define IDR_MENU1 102
#define IDB_BITMAP1 103
#define IDB_BITMAP2 104
#define IDB_BITMAP3 105
#define IDB_BITMAP4 106
#define IDB_BITMAP5 107
#define IDB_BITMAP6 108
#define IDB_BITMAP7 109
#define IDB_BITMAP8 110
#define IDB_BITMAP9 111
#define IDB_BITMAP10 112
#define IDB_BITMAP11 113
#define IDB_BITMAP12 114
#define IDB_BITMAP13 115
#define IDB_BITMAP14 117
#define IDB_BITMAP15 118
#define IDB_BITMAP16 119
#define IDB_BITMAP17 120
#define IDB_BITMAP18 121
#define IDB_BITMAP19 122
#define ID_FILENEW 40001
#define ID_FILESAVE 40002
#define ID_FILESAVEAS 40003
#define ID_FILEOPEN 40004
#define ID_FILEEXIT 40005
#define ID_LEFT 40006
#define ID_RIGHT 40007
#define ID_CLEAR 40008
#define ID_ABOUT 40009
#define ID_HOW 40010
#define ID_PROP 40012
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 123
#define _APS_NEXT_COMMAND_VALUE 40013
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif