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Win32.Projects/projects/Win32 Level Editor/resource.h
Source: Win32.Projects/projects/Win32 Level Editor/resource.h
//{{NO_DEPENDENCIES}}

// Microsoft Developer Studio generated include file.

// Used by Script2.rc

//

#define IDI_ICON1                       101

#define IDR_MENU1                       102

#define IDB_BITMAP1                     103

#define IDB_BITMAP2                     104

#define IDB_BITMAP3                     105

#define IDB_BITMAP4                     106

#define IDB_BITMAP5                     107

#define IDB_BITMAP6                     108

#define IDB_BITMAP7                     109

#define IDB_BITMAP8                     110

#define IDB_BITMAP9                     111

#define IDB_BITMAP10                    112

#define IDB_BITMAP11                    113

#define IDB_BITMAP12                    114

#define IDB_BITMAP13                    115

#define IDB_BITMAP14                    117

#define IDB_BITMAP15                    118

#define IDB_BITMAP16                    119

#define IDB_BITMAP17                    120

#define IDB_BITMAP18                    121

#define IDB_BITMAP19                    122

#define ID_FILENEW                      40001

#define ID_FILESAVE                     40002

#define ID_FILESAVEAS                   40003

#define ID_FILEOPEN                     40004

#define ID_FILEEXIT                     40005

#define ID_LEFT                         40006

#define ID_RIGHT                        40007

#define ID_CLEAR                        40008

#define ID_ABOUT                        40009

#define ID_HOW                          40010

#define ID_PROP                         40012


// Next default values for new objects

// 

#ifdef APSTUDIO_INVOKED

#ifndef APSTUDIO_READONLY_SYMBOLS

#define _APS_NEXT_RESOURCE_VALUE        123

#define _APS_NEXT_COMMAND_VALUE         40013

#define _APS_NEXT_CONTROL_VALUE         1000

#define _APS_NEXT_SYMED_VALUE           101

#endif

#endif